| Level | Casting Time | Range/Area | Components | Duration | School | Attack/Save | Damage/Effect |
| ------- | ------------ | -------------------- | ---------- | ------------- | ------------- | ----------- | ------------- |
| Cantrip | 1 Action | 60 ft. (5 ft Sphere) | V, S | Instantaneous | [[Evocation]] | DEX Save | Cold |
You create a tumultuous globe of water at a point within range, where it explodes in a 5-foot-radius [Sphere](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#SphereAreaofEffect). Each creature in that Sphere must succeed on a Dexterity saving throw or take **1d6** Cold damage.
**_Cantrip Upgrade._** The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).
*(A re-flavored version of [[Acid Splash]])*