*Available for: [[Druid]], [[Sorcerer]], [[Wizard]]* | Level | Casting Time | Range<br>/Area | Components | Duration | School | Attack<br>/Save | Damage<br>/Effect | | ----- | ------------ | --------------------------- | ------------------ | ------------- | ------------- | --------------- | ----------------- | | 4th | 1 Action | 300 ft (20 ft [[Cylinder]]) | V, S, M (A mitten) | Instantaneous | [[Evocation]] | DEX Save | Bludgeoning | Hail falls in a 20-foot-radius, 40-foot-high [[Cylinder]] centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes **2d10** Bludgeoning damage and **4d6** Cold damage on a failed save or half as much damage on a successful one. Hailstones turn ground in the Cylinder into [[Difficult Terrain]] until the end of your next turn. **_Using a Higher-Level Spell Slot._** The Bludgeoning damage increases by **1d10** for each spell slot level above 4.