*Available for: [[Bard]], [[Cleric]], [[Sorcerer]], [[Wizard]]* | Level | Casting Time | Range<br>/Area | Components | Duration | School | Attack<br>/Save | Damage<br>/Effect | | ----- | ------------ | --------------------- | ------------------------------------------------------------------------ | ------------- | ------------- | --------------- | ----------------- | | 3rd | 1 Action | Self(30 ft. [[Cone]]) | V, S , M (A mixture of water and powdered [[Silver (Material)\|Silver]]) | Instantaneous | [[Evocation]] | DEX Save | Cold/Radiant | You channel energy from [[The Astral Sea]] to unleash a torrent of magic from you in a 30-foot [[Cone]]. Each creature in the Cone must succeed on a Dexterity saving throw or take **4d10** Cold or Radiant damage (chosen when you cast this spell). Your choice of damage type determines an additional effect: **Cold Damage.** The target has Disadvantage on the next [D20 Test](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#D20Test) it makes before the end of your next turn. **Radiant Damage.** The target can see only within 15 feet of itself, and it has the [[Blinded]] condition for everything beyond that distance until the end of your next turn. _**Using a Higher-Level Spell Slot.**_ The damage increases by 1d10 for each spell slot level above 3