A spell from the school of [[Abjuration Magic]].
This spell was known only to be granted by the [[Amulet of Terra]].
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| Level | Casting Time | Range | Components | Duration | School | Attack/Save |
| ----- | ------------ | -------------------- | ---------- | -------- | -------------------------------- | ----------- |
| 6th | 1 Action | Self (60 ft. Sphere) | V, S, M | 1 Round | [[Abjuration Magic\|Abjuration]] | WIS Save |
Until the start of your next turn you channel the power of [[Terra]], the [[Earth]] [[Primal|Primordial]] and gain the following benefits:
Your size increases to Huge and your [[Wildshape]] creature is covered in rock, vines, and tree bark.
You provide full cover to any creatures you obscure from the enemy. You are invulnerable to all damage.
As a part of this action, you can move up to your movement speed.
Additionally, every creature within a 60 ft. radius around you must make a DC 24 Wisdom saving throw. On a success nothing happens. On a failure, the creature must make every attempt to attack you if they are able on their turn.
At the start of your next turn, you return to your normal form or your wild shape form before you used this spell. You can't move or take actions, bonus actions, or reactions until the beginning of your following turn, and you can gain 1 point of exhaustion.
See [Terra's Champion on DND Beyond](https://www.dndbeyond.com/spells/1803184-terras-champion).