*Available for: [[Wizard]]* | Level | Casting Time | Range<br>/Area | Components | Duration | School | Attack<br>/Save | Damage<br>/Effect | | ------- | ------------ | -------------- | ---------- | ------------------------ | ------------- | --------------- | ----------------- | | Cantrip | 1 Action | 60 ft. | V, S | 1 Minute (Concentration) | [[Transmutation]] | DEX Save | Piercing | Choose an unoccupied 5 foot [[Square]] of dirt or stone in range. That space becomes a dangerous trap marked visibly by your magic, which remains until the spell ends or the trap is triggered. The next time a creature enters that space it must make a Dexterity Saving Throw. On a failure that creature takes **2d6** Bludgeoning damage as a stone pillar erupts towards them. Then, the stone pillar dissolves into sand. **Cantrip Upgrade.** You can place one additional glyph at another unoccupied location in range when you reach Level 5 (2), Level 11 (3), and Level 17 (4).