*Requires attunement by a [[Druid]].*
_An [[amulet ]]wielded by only the most revered and powerful of [[Lizardfolk]] [[Shaman]]. The Claw is worn as an amulet and is said to contain the remnants of magic from the original [[The Great Lizard|Great Lizard]] who taught the lizardfolk earth magic._
This amulet has 6 charges and grants +1 to spell attack rolls and spell damage rolls.
_**Spells.**_ While equipped, you can cast one of the spells on the following table from the amulet, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
| ---------------------------- | ----------- |
| [[Animal Friendship]] | 1 |
| [[Plant Growth]] | 4 |
| [[Barkskin]] | 2 |
| [[Locate Animals or Plants]] | 2 |
| [[Pass without Trace]] | 2 |
| [[Speak with Animals]] | 1 |
| [[Entangle]] | 2 |
| [[Protection from Poison]] | 3 |
_**Lizard Form.**_ You can take a [[Magic (Action)|Magic Action]] to hold the claw close to your heart and expend 3 charges to transform into a [[Giant Rock Lizard]].
_**Regaining Charges.**_ The amulet regains **1d6** charges per [[short rest]] or all charges on a [[long rest]]. If you expend the last charge, roll **1d20**. On a **1**, the claw cracks and loses its magical properties.