As a [[Utilize (Action)|Utilize Action]], you can tie a knot with Rope if you succeed on a DC 10 Dexterity ([[Sleight of Hand]]) check. The Rope can be burst with a successful DC 20 Strength ([[Athletics]]) check. You can bind an unwilling creature with the Rope only if the creature has the [[Grappled]], [[Incapacitated]], or [[Restrained]] condition. If the creature’s legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity ([[Acrobatics]] check as an action.