**Lingering Injury.** When your hit points reach 0, you gain a **Lingering Injury**, a wound grievous enough that most healing magic cannot quickly or fully restore the damage. Lingering injuries remain indefinitely until the injury is healed during an **Extended Rest** or through a sufficiently powerful healing effect, such as the [[Regenerate]] spell. When a Lingering Injury is healed, you gain a scar, a permanent reminder of your near death experience. Additionally, when you gain a Lingering Injury you roll a Constitution saving throw of DC 15. On a failure, gain 1 point of exhaustion. To determine which Lingering Injury you receive, roll 1D20 and gain the corresponding effect from the Lingering Injuries table. #### Lingering Injuries Table | Roll (1D20) | Lingering Injury Type | | ----------- | --------------------- | | 9-20 | Wounded | | 4-8 | Hobbled | | 2-3 | Mangled | | 1 | Dismembered | --- ### Types of Lingering Injuries #### Wounded You suffer a flesh wound grievous enough that most healing magic cannot fully restore it. Reduce your Constitution Score by 1. #### Hobbled You are subject to significant pain from your lingering injury, inhibiting your mobility. The Dungeon Master will describe the nature of the injury, selecting from one of the options on the **Hobbled Injury Table**, you are subject to the corresponding effect. In addition, reduce your Constitution Score by 1. ##### Hobbled Injury Table | Affected Body Part | Effect | | ------------------ | ------------------------------------------------------------------------- | | Legs | Disadvantage on Acrobatics Checks and DEX Saving Throws | | Arms | Disadvantage on Athletics Checks and STR Saving Throws | | Hands | Disadvantage on Sleight of Hand Checks, Tools & Musical Instrument checks | #### Mangled A part of your body has been so significantly injured that you have lost use of it until this injury is healed. The Dungeon Master will describe the nature of your injury, selecting from one of the options in the **Mangled/Dismembered Body Part Table**, you are subject to the corresponding effect. In addition, reduce your Constitution Score by 1. ##### Mangled/Dismembered Body Part Table | Affected Body Part | Effect | | ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------- | | Leg/Foot | -15ft Walking Movement Speed, Disadvantage on Acrobatics Checks and DEX Saving Throws | | Arm/Hand | Disadvantage on STR Checks, STR Saving Throws and Weapon Attacks that would normally require two hands. You can't hold anything in the effected hand. | | Eye | -5 to passive Perception, Disadvantage on Ranged Attacks (Blinded if both eyes are lost) | #### Dismembered The Dungeon Master will describe the nature of your injury, selecting from one of the options in the **Mangled/Dismembered Body Part Table**, you are subject to the corresponding effect. In addition, reduce your Constitution Score by 1. When this injury is healed, you gain a prosthetic or learn to compensate for your lost body part in some other way. --- ### Recovering from Lingering Injuries The adverse effects of Lingering injuries can be permanently removed by taking an [[Extended Rest]]: ![[Extended Rest]]