_General Feat (Prerequisite: Level 4+)_ You gain the following benefits. _**Ability Score Increase.**_ Increase your Dexterity or Intelligence score by 1, to a maximum of 20. _**Potent Poison.**_ When you make a damage roll that deals Poison damage, it ignores Resistance to Poison damage. _**Brew Poison.**_ You gain proficiency with the [[Poisoner's Kit]]. With 1 hour of work using such a kit and expending 50 [[Gold|GP]] worth of materials, you can create a number of poison doses equal to your [[Proficiency Bonus]]. As a Bonus Action, you can apply a poison dose to a weapon or piece of ammunition. Once applied, the poison retains its potency for 1 minute or until you deal damage with the poisoned item, whichever is shorter. When a creature takes damage from the poisoned item, that creature must succeed on a Constitution saving throw (DC 8 plus the modifier of the ability increased by this feat and your Proficiency Bonus) or take 2d8 Poison damage and have the [[Poisoned]] condition until the end of your next turn.