_General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)_ You gain the following benefits. _**Ability Score Increase.**_ Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. _**Energy Mastery.**_ Choose one of the following damage types: Acid, Cold, Fire, Lightning, or Thunder. Spells you cast ignore Resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2. _**Repeatable.**_ You can take this feat more than once, but you must choose a different damage type each time for Energy Mastery.