A type of [[Fighter]] focusing on defense and mounted combat.
See [Cavalier on DND Beyond](https://www.dndbeyond.com/classes/10-fighter#Cavalier).
![[List of Cavalier Fighters]]
# Abilities
> [!Info] This is the 10/30/2025 Unearthed Arcana version of the Subclass!
## Level 3 - Bonus Proficiency
You gain proficiency in one the following skills of your choice: [[Animal Handling]], [[History]], [[Insight]], [[Performance]], or [[Persuasion]]. Alternatively, you learn one language of your choice.
## Level 3 - Born to the Saddle
You have Advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you don’t have the [[Incapacitated]] condition. In addition, mounting or dismounting a creature costs you only 5 feet of movement rather than half your Speed.
## Level 3 - Unwavering Mark
You can menace your foes, foiling their attacks and punishing them for harming others. When you hit a creature with a [[Melee Weapon]], you can mark the creature until the end of your next turn. This effect ends early if you have the [[Incapacitated]] condition, you die, or someone else marks the creature. While it is within 5 feet of you, a creature marked by you has Disadvantage on attack rolls against creatures other than you. In addition, if a creature marked by you hits a creature other than you with an attack roll, you have Advantage on attack rolls against the marked creature until the end of your next turn.
## Level 7 - Warding Maneuver
You learn to fend off strikes directed at you, your mount, or other creatures nearby. If you or a creature you can see within 5 feet of you is hit by an attack roll, you can roll 1d8 as a Reaction if you’re wielding a [[Melee Weapon]] or a [[Shield]]. Roll the die, and add the number rolled to the target’s AC against the triggering attack. If the attack still hits, the target has Resistance against the attack’s damage. You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a [[Long Rest]].
## Level 10 - Hold the Line
Creatures provoke an Opportunity Attack from you when they move 5 feet or more while within your reach. When you hit a creature with an Opportunity Attack, the target’s Speed becomes 0 until the end of the current turn.
## Level 15 - Ferocious Charger
During the first round of each combat, you and your mount’s Speed increases by 10 feet, and your movement doesn’t provoke Opportunity Attacks for that round. When you move within 5 feet of a creature this round, that creature must succeed on a Strength saving throw (DC 8 plus your Strength modifier and Proficiency Bonus) or you either push it 5 feet away or cause it to have the [[Prone]] condition. A creature makes this save only once during a turn.
## Level 18 - Vigilant Defender
In combat, you get a special Reaction that you can take once on every creature’s turn except your turn. You can take this Reaction only to make an Opportunity Attack, and you can’t take it on the same turn that you take your normal Reaction.