A [[Blood Hunter]] Subclass focused on devouring enemies and symbiosis with a powerful curse.
![[List of Order of the Cursed Blood Hunters]]
# Subclass Features
## Level 3 - Curse Made Manifest
**Iron Stomach.** You gain proficiency in Constitution Saving Throws. You also gain additional effects when consuming unique [[Flora & Fungi]].
**Cursed Rites.** You gain the following [[Blood Hunter#Crimson Rite|Crimson Rite]] options:
- **Rite of the Maw.** The extra damage dealt by your rite is Acid damage.
- **Rite of the Mire.** The extra damage dealt by your rite is Poison damage.
**Cursed Form.** As a **Bonus Action**, you can allow the curse to temporarily consume you, transforming you into a **Cursed Form** for 1 minute.
When you transform into your **Cursed Form**:
- You gain Temporary Hit Points equal to your Blood Hunter Level.
- You may make a Bite Attack against a creature within 5 feet of you. This Bite Attack uses Strength as the Attack Modifier and deals **1d4** piercing damage (**2d4** at Level 5, **3d4** at Level 10 and **4d4** at Level 15).
While you are in your **Cursed Form**:
- You become Large, though you may squeeze through Medium and Small spaces.
- Bludgeoning, Piercing, and Slashing damage you receive is reduced by your [[Proficiency Bonus]].
- You may repeat the initial Bite Attack as a **Bonus Action**.
You may enter your Cursed Form two times per [[Long Rest]], increasing to three times at level 7, and four times at level 11.
## Level 7 - Devour
While in your **Cursed Form**, as an **Action** you may attempt to **Devour** another creature.
**Devour.** You lash out with your mighty tongue, potentially pulling a creature your size or smaller within 30 feet into your mouth. The target makes a Strength Saving Throw (DC 8 + your [[Proficiency Bonus]] + your Strength modifier). [[Bloodied]] creatures make the save at Disadvantage.
On a failure, they are pulled into your mouth and you begin **Devouring** them.
On a success, the target's movement speed is halved until the beginning of your next turn.
While you are **Devouring** a creature:
- The Devoured Creature is [[Grappled]] by you.
- You may choose to deal **2d6** Acid Damage (**3d6** at Level 15, **4d6** at Level 18) to the Devoured Creature at the beginning of each of it's turns.
- Your Bite attacks against Devoured Creatures are made at Advantage.
- The Devoured Creature makes melee attacks against you with Advantage.
If a creature is killed while you are **Devouring** it, you regain Hit Points equal to your Blood Hunter Level and a mutation, which lasts until your next [[Long Rest]].
You may use **Devour** a number of times equal to your [[Proficiency Bonus]] per [[Long Rest]].
## Level 11 - Abyssal Dive
**Abyssal Dive.** Your curse allows you to manifest a murky mire that you can utilize to submerge and reemerge elsewhere on the battlefield. While in your **Cursed Form**, as a **Bonus Action** you may submerge and reemerge in an unoccupied space you can see within 90 ft.
You leave behind a stationary 15-foot [[Emanation]] of swampy [[Difficult Terrain]] centered at your choice of either the space you submerged or the space you reemerged.
You may use this feature three times per [[Long Rest]].
## Level 15 - Symbiosis
**Symbiosis**. You are now always in your Cursed Form. Instead of gaining Temporary Hit Points equal to your Blood Hunter level, permanently increase your Hit Point Maximum by twice your Blood Hunter level.
In addition, you gain the [[Blood Hunter#Blood Maledict|Blood Maledict]] **Blood Curse of Prey's Fate**:
**Blood Curse of Prey's Fate.** When a creature within 30 feet falls to 0 hit points As a Reaction, you may expend a use of **Devour** to Devour that creature, gaining benefits as if you had killed it with Devour.
**Amplify.** The range extends to 60 feet, including the use of Devour triggered by this blood curse.
## Level 18 - Master of Gluttony
When you roll Initiative, if you have no uses of **Devour** remaining, you regain one.
When you pull a creature into your mouth with **Devour** you may use **Swallow Whole**.
**Swallow Whole.** The target must make a Constitution Saving Throw (DC 8 + your Proficiency Bonus + your Constitution modifier). On a Failure they take an additional **20d6** acid damage. On a success they take half that damage. If the target is reduced to 0 Hit Points by this damage, they immediately die, their body is dissolved, and you may immediately take an additional Action.
You may use this feature once per [[Long Rest]].