# Summary ## [[The Investigation of Vinionwood]] [[Verrisi]], a [[Monk]] from [[Kessig Monastery]], was tasked with investigating trouble in [[Vinionwood]]. During her journey to Vinionwood, Verrisi joined forces with: - [[Marbul Nimblefingers]], a drunken monk - [[Daerdrom Luckyboot]], a [[Cleric]] of [[Farlanghn]] - The [[Tortle]] [[Paladin]] [[Jié ní]] - The [[Barbarian]], [[Borkath]] - and [[Borky]], a [[Ranger]] and the son of Borkath Arriving in Vinionwood, the group quickly got up to mischief. At [[Bark & Bite Aleworks]], Marbul and Borkath challenged each other in the fighting ring with Marbul emerging victorious. They then visited [[The Traveler's Tale Carnival]], where [[Gnoll|Gnolls]] stormed the show and took hostages before fleeing with their prize. The group pursued the Gnolls into the woods, discovering their plan to resurrect the Gnoll God [[Yeenoghu]]. A fierce battle ensued, resulting in the defeat of the Gnolls. The party met [[Raia]] and [[Asterius]], [[The Sages of The Forest]], who gave Verrisi healing berries and a [[Band of the Dryad]] before returning to [[The Feywilds]]. The next day, the group enjoyed a day of bowling and met [[Ayjay]], a magic items vendor in Vinionwood, who sold them [[The Hisstle]], [[Sundrops]], and a [[Crystalline Apple]]. After learning about missing [[Kessig Cheese]], the party investigated and eventually uncovered the culprit: [[Skall]], a [[Were-Rat]] with a cheese craving. The group recovered the cheese and had [[Kessig Cheese Sandwich|Kessig Cheese Sandwiches]] for lunch. They then journeyed to the [[ Gnoll Hideout]], discovering an abandoned elven ruin with an inscription referencing a Hero, The Feywilds, and a mysterious name. In the final chamber, they faced a [[Gnoll]] [[Shaman]] and the [[Aspect of Yeenoghu|Abomination]] that they had summoned. With the help of [[Elf|Elven]] Cleric [[Lila]], the party defeated the Gnoll Shaman and Yeenoghu, with Verrisi landing the final blow. Verrisi received a [[Verrisi's Vision of The Life of Vernakai|Vision of an elf from the past]] and claimed [[The Maul of Yeenoghu]] as proof of their victory. The group returned to Vinionwood as heroes, celebrated by the town. --- # Adventure Log ## [[1 Kythorn 1458]], [[Kessig Monastery]] > **RECAP** Session 1: Arrive in Vinionwood with a few fellow travellers for the Fruits of the Bounty Festival? Meet a normal sized guy and his half sized counterpart, they call each other father and son. Get food from some stalls, noodles and kababs. See fight outside tavern, go inside tavern and request a room for board and have an ale in a corner seat. Fortune teller, Saress, (Reptilian, snake/lizard-folk?) comes over and solicit me. Go to her tent for reading with Verrisi. **Spoilers for Verrisi and I** My Reading - King of Pentacles (Prosperity, abundance of resources) Inverted Page of wands (No Direction) Wheel of Fortune (Great lucky but fate inevitable) Verrisi's Reading - Inverted Two of Swords (No right choice ahead of you) Three of Clubs (Chance for friendship) Moon (Answer will be given under the moonlight) Left the tent. Meet up with full group, chat briefly, get teal-colored water (Gatorade), and then head toward big tent as nightfall happens. Meet Morden at tent, he is the ringmaster, 1 silver to enter. Get seat in front row for Ringmaster's show in big tent with 200ish people. For the first act, I get called up on stage for trick. Strap to dart board contraption for knife thrower trick from elf lady named Khara. She does two throws, before blindfolding her for third throw. Fire juggler came up next and did her performance, she was a cat girl. While watching festival show tent gets attacked by gnolls and wolves. Gnolls kidnap people and take them to the woods, we followed behind. Killed most of the gnolls and wolves when the last gnoll slits it throat causing the people and itself to emit a wisp of a smoke-like substance. Then an Obama's Nation came to life and attacked us almost killing a couple party members. Eventually killed boss. Session end. > **RECAP** Session 2: Start off at scene of the last Boss fight just outside of Vinionwood. Villagers are scared shitless, try to kill the turtle. Centaur Archer (Asteris?) comes out and talks shit. The short missus with Centaur looks like a dryad or druid or something (Raia)? Were tracking gnolls for a while. Sage of the Forest? Has sisters that are part of this? Patrol forest apparently. Seem friendly, except centaur being kinda douchey. Gnolls are cultist, attempting to summon their diety, Yunogu, demonlord of times past, gnolls have always worshiped this deity. She is a dryad. We are not ready for Fey Wilds. Gnoll cave easier. Centaur gives gifts to Borky (Moon bow string) and Jié ní (Fey wood shield) and Raia gives Verrisi the Band of the dryad. Jié ní and I collect 5 Gnoll ears. Use medicine to save royal dude Borky was tracking. Decide to go to Borky and Borkath's place for night. Its through a very narrow passage way into a void within a massive tree. They have a house inside the void, its very nice. I find an very beautiful room to take a long rest. Lotta rabbits everywhere. We wake up and all go bowling? Whatever this game is. Apparently they have bocce ball too? Whatever these things are. Borkath make breakfast of eggs and rabbit meat, its delicious. Go into town in the late AM and go past Melikkey goddess of the forest (Artemis) temple. Unicorn head on front doors. Get to middle of village and meet up with tall manly dude, the Reeve of Vinionwood, Rolfe. Borkath gets us more teal drink (gatorade) via Rolfe from vendor, Borky steal an extra two and gets twitchy. Find mysterious vendor with a precariously loaded cart named, AJ. Selling many items, first is a nail that adds an extra arm (No one bought it). Jié ní blows whistle and turns into snake. Borky steals a glass apple. Verrisi ask for item from Aspendale woods and gets a teal bag with red runes, lemon flavor candy inside, changes the weather, she buys it (5 GP). Borky buys paper rings thing for 3 GP. Ask for the vendors luckiest item. He pulls out a lanyard of questionable keys. There is one key, a silver one, that plays some faint music, was stolen from someone, and vendor took it without understanding what it is. _Turn the key and maybe get something amazing_ (3GP), I buy it. Borkath ask for a better weapon, vendor offers these bracelets he got from a colosseum. Knives come from arms when worn, so Borkath buys them. Borky asks for item for ranger, is offered an arrow that can reanimate a creature (4GP), which he buys. Borkath asks for health potion and gets offered this super alcoholic ancient brandy that glows a orange color. DM bought for Marbul, and cloak for Omih. Not allowed to buy the nail ![😦](https://discord.com/assets/2877e6650dd5b294.svg) Talk to head guard he talks about letter Q and other conspiracy stuff. See man running in town who approaches us. This guy is Argon, the blacksmith, father of Liz, one of the missuses taken by the gnolls. Go to blacksmith. Verrisi walks away. Get offered half price at the blacksmith's. Go off with Borky and Borkath to archery game. Jié ní blows whistle and turns into a snake and Borky pretends its his magic trick. Royal guy, Tyrion, comes with us. He sucks at long-shot game, I do it blindfolded and kill it, 8 points. Jié ní went to fortune teller. Verrisi enters the taverns. The rest of us show up at the tavern. Round on the house! Start to play a dice game. Lose badly...lol, Verissi won. Borky put up a good effort. Session end. [[Verrisi]] sets out from [[Kessig Monastery]], tasked with investigating the trouble at [[Vinionwood]]. [[Verrisi]], [[Marbul Nimblefingers]], [[Daerdrom Luckyboot]], [[Jié ní]], [[Borkath]], and [[Borky]] meet near [[Vinionwood]]. The group goes to [[Bark & Bite Aleworks]] in [[Vinionwood]], where Borkath and Marbul fight in the fight ring. Marbul wins. Next, the group goes to [[The Traveler's Tale Carnival]] where they have their fortune read by [[Saress]]. They watch the Circus performance. During the performance, [[Gnoll|Gnolls]] stormed the show and took 3 hostages including [[Tarian Penning]] and [[Lig]]. The newly formed group of friends pursued the Gnolls into the woods, where they discovered that the Gnolls were going to attempt to summon an [[Aspect of Yeenoghu|Abomination]] that was supposedly their god, [[Yeenoghu]]. Combat ensued, but ultimately the Gnolls were defeated. After combat, the group meets [[The Sages of The Forest]], [[Raia]] and [[Asterius]], who give [[Verrisi]] some healing berries and a [[Band of the Dryad]] before returning to [[The Feywilds]]. ## [[2 Kythorn 1458]], [[Vinionwood]] The group [[Bowling|bowls]] at [[Borkath and Borky's Tree House]]. In [[Vinionwood]], the group meets [[Ayjay]], who sells them magic items. - Verrisi gets [[Sundrops]] - Jié ní gets [[The Hisstle]] - Borky gets a [[Crystalline Apple]] Afterwards, [[Verrisi]] runs into [[Lambholt]] at [[Bark & Bite Aleworks]]. Lambholt explains that [[Kessig Cheese]] keeps going missing. Upon investigating the storeroom, they find a piece of cheese with a large rat-like bite taken out of it. > 1. Session 3: Wake up on the 3rd day of the month of flowers at Borky and Borkath's place. Start out the morning bowling. Verissi seems very enthralled with the game. Jié ní also likes this game a lot. I'm not great at it. My Bowling: 1) 5|_2 2) X 3) 2|_2 Jié ní won the round. Borkath made breakfast and brings it out to us. Eggs and rabbit meat again? The meal is better than yesterday! ![😮](https://discord.com/assets/2c0f9da4385a87df.svg) Third day of the festival, head into town to go to the Vinionwood General Store, also Verissi wants to investigate cheese theft at the inn. Main Square even busier today. Go to General Store first, talk to the shopkeeper and buy silk rope, 5 Tinderboxes, and 1 Whetstone. Teifling walks into the General Store, buys a bunch of odd things, suspicious, shopkeep says they go way back?? Approach the teifling, Belmurath is his name, seem interested in the rat-cheese mystery. Shopkeeper swears that demons, maybe? cheese demons?! taking the cheese to sacrifice it?!!! Verissi mentions Q. Belmurath starts to flicker the lights and scares the shopkeeper. Shopkeeper really likes his sandwiches. Finally we go off to the inn! Go to the inn, its absolutely packed. Verissi asks the barkeeper about the missing cheese. Search around/investigate about missing cheese in the inn. Jié ní and Borkath confront barkeeper about crumbs in pocket, Belmurath tries to swipe what's in his pockets as he walks away. Its cheese! We all try it and its pretty good Kessig cheese. Barkeeper bolts to the NE, we all chase, he runs into the woods, and we eventually lose sight of him, but there is a clear path which way he went. Belmurath and Marbul run ahead and end up at a cave. All but Borkath and Jié ní go into the cave. Hear squeaking...uhh oh. See some roots coming at us from the cave. Hear someone screaming and a woman comes out from deeper in the cave. She looks like a witch or something. Says for us to not hurt the barkeeper. Her name is Aslin, Skaul is a wererat monster! They are in love...eww, beauty and the beast thing. She looks like an elf? She is from deep in the Aspendale Woods, in the Fey Wilds. Tells history of the Fey Woods. I tell Skaul he has to buy me one of the sandwiches everyone is talking about to keep his secret. Bring the 10 cheese crate back to the village and head to the inn. People in the inn raise their glasses to us and then cheer. Get one of the famous sandwiches and an ale. Its a damn good cheese sandwich. Great lunch, worth the adventure. Start to talk about the gnolls in the NE of swamp. Borkath tries to hit on ladies before insulting them (troglodytes?) and then as he is leaving gets confronted by other patrons who get scared off quickly. Head off towards the swamp where the Obama's Nation dead body is still. Past the swamp, we run into dryads along the way, gnolls are holed up in an old elvish ruin. One dryad scouts ahead and the other follows us. We continue on to the NE towards the ruin Session End. ## [[3 Kythorn 1458]], [[Borkath and Borky's Tree House]] > Session 4: ReCap Pro your KneeCaps - Summary We find our adventurers where they left off; standing outside what seems to be an old ruin. The two dryads who have been assisting, inform our party that they believe it to be an old elvish ruin and they have spotted two gnolls standing guard. In a scuffle, our adventurers attempt to kill the gnolls but they are both able to flee inside the ruins before they can be stopped. As our adventurers proceed carelessly through the entrance way, Belmurath and Borkath trip over a wire, causing a swinging log trap to deck Marbul Nimblefingers straight in the face. From here on out, our party proceeds much more cautiously. The ruin smells of wet dog and cooked meat. The walls are made of stone and looks as if nature is starting to reclaim its territory. Moss, weeds, grasses, and vines protrude from the walls, floors, and ceilings. The occasional rat scurries away from our adventurers. Verrisi recognizes the ruin as an Elvish structure where a community must have come for prayer, but she doesn't recognize it as a religious building. As our party approaches an opening in the corridor, they attempt to sneak around to get a better view only to be caught by the two gnolls from earlier, along with two of their friends. Our adventurers engage in combat with the gnolls, taking some heavy hits, but ultimately coming out of the encounter victorious. Our party proceeds to loot and investigate the area. They notice something along the far wall. > > As our adventurers approach the wall, they notice what looks like to be gnollish cave paintings. They are covering what looks to be ancient elvish inscriptions, imprinted within the wall. Verrisi uses charcoal and parchment to make out some of the elvish words: "Hero", "Feywilds", and a name "E_and_ ". The cave paintings seem to depict scenes. There is a large bi-pedal canine with smaller canines around it that appear to be howling. There are stick-figure humanoids on their backs with their heads turned and arms up as if to shield themselves. The large canine appears to be wielding a flail. The party finishes their investigation and prepare themselves to continue through the ruin. End Session. Interesting Moments: Marbul gets decked by a log wood trap. Verrisi grabs a gnoll by the throat to throw it into a crevice. Marbul throws a cup to distract the gnolls in the room, and it actually works. Verrisi uses charcoal and parchment to get a better imprint of the ancient elvish scripting on the walls. Borkath thinks about throwing a Javelin 100 feet essentially blind but decides against considering Marbul and Belmurath were in the region where he was planning on throwing. Borky being nimble and creative, jumps his way up onto some boxes in the area to get elevation on the enemies and is able to find line of sight. Marbul attempts to shove a gnoll into the crevice but fails and the gnoll puts his paw on Marbuls head to keep him away while Marbul swings his arms in an attempt to get to the gnoll. > Summary for last session: > > The party finishes looting and inspecting the room where the gnolls were inside of the Elvish ruin. Proceeding deeper into the ruin the party comes upon a treasure chest. Belmurath decides to open the chest and out pops a mimic. The party starts fighting the mimic and an Ochre Jelly appears from the ceiling. Combat ensues and the party is able to emerge victorious with Marbul being very close to going unconscious. > > After the fight, the party proceeds down a spiral set of stairs to the lower level of the ruin. There they find a thin hallway with stone crypts placed within dug out sections of the walls. Borky attempts to open one and Verissi tackles him, warning everyone that she'll stop anyone who tries to open them. > > Proceeding further the party finds a large room with two stone crypts with two statues bordering them. The statues have names on them: Rathal Araris (a male) and Imryll Elyarus (female). There are depictions of the moon and snowflakes on the crypts. Verissi doesn't recognize the names from her studies at the monastery which is very uncommon. > > The party looks forward and before them lies a huge door that leads into a larger room. They smell the scent of gnolls and rotting flesh. The party sneaks up and engages in combat with a nasty looking Gnoll with a halberd and what appears to be a Gnoll Shaman of sorts. Being creative with ball bearings, a shovel, and a broken supporting column, the party is able to bring both gnolls close to death. Suddenly the Gnoll Shaman gets lifted up by what seems to be magic, its eyes jet black and its veins under its fur protruding and looking a sickly color. Suddenly the Gnoll with the halberd is consumed and in front of the party animates a large 11' Gnoll that is Jet Black but it appears to be almost decomposing, half gnoll, half skeleton. The party seems to hear the gnoll speak but telepathically "you have failed me shaman." Session End. The group again bowls at the tree house. Verrisi asks the rest of the group for help tracking down the [[Kessig Cheese]]. They agree, and upon questioning [[Skall]], they discover he is a [[Were-Rat]] with an uncontrollable hunger for cheese. They recover the cheese before having [[Kessig Cheese Sandwich]]es for lunch. Afterwards, they embark on a journey to the [[Gnoll Hideout]]. The party discovers that the Gnoll Hideout is an abandoned elven ruin, and find an inscription mentioning a "Hero", [[The Feywilds]], and a Name that could not quite be read: "E_and___". The Inscription was defaced with depictions of a powerful gnoll. In the final chamber, the party discovers a [[Gnoll]] [[Shaman]] that is attempting to revive [[Yeenoghu]]. Combat begins, and the party is joined by [[Lila]], an [[Elf|Elven]] Cleric. Together, they manage to defeat the [[Gnoll]] [[Shaman]] and [[Aspect of Yeenoghu|Yeenoghu]], with [[Verrisi]] delivering the final blow by punching him in the butt. After the battle, Verrisi is given a [[Verrisi's Vision of The Life of Vernakai||Vision]]. Verrisi takes [[The Maul of Yeenoghu]]. The Party exits the ruins victorious and makes camp. ## [[4 Kythorn 1458]], [[Vinionwood]] The group returns to [[Vinionwood]], where they are celebrated by the town, including [[Rolfe]], the [[Reeve]]. [[The Formation of The Boy Scout Boys]] commences.