<!-- QueryToSerialize: TABLE WITHOUT ID file.link as "Gem", WeaponType as "Weapon Type", Effect, IsUnique as "Unique?" FROM "Items" WHERE contains(ItemType, [[Enchantment Gem]]) AND Effect AND WeaponType AND IsUnique --> <!-- SerializedQuery: TABLE WITHOUT ID file.link as "Gem", WeaponType as "Weapon Type", Effect, IsUnique as "Unique?" FROM "Items" WHERE contains(ItemType, [[Enchantment Gem]]) AND Effect AND WeaponType AND IsUnique --> | Gem | Weapon Type | Effect | Unique? | | -------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------- | | [[Armored Gem]] | Armor or Shield | Increases AC by 1 | No | | [[Champion's Gem]] | 2H Weapons | Crit on 19 | Yes | | [[Ambusher's Gem]] | Weapons and Focuses | +1 to Initiative rolls, Advantage on Perception Checks. +1d6 Necrotic damage against creatures that have not taken a turn in the current combat. | Yes | | [[Armorer's Gem]] | Armor | Gain proficiency with Light, Medium, or Heavy armor | No | | [[Concentration Gem]] | Any | Whenever you cast a spell that requires concentration or when your concentration on a spell ends, grant yourself 8 Temporary Hit Points. While you have Temporary Hit Points you roll concentration checks with Advantage. | Yes | | [[Cloud, Water, and Earth Gem]] | Armor | Your movement speed becomes flying, burrowing, or swimming for this turn, once per shot rest. | Yes | | [[Communicative Adventurer Gem]] | Any | Grant an ally 1d4 for their next d20 roll but only if you interacted with them before their check or during your turn. | Yes | | [[Elemental Gem (Enchantment)]] | Weapons and Focuses | +1d4 (element) damage | No | | [[Elemental Momentum Gem]] | Weapons and Focuses | When the wielder deals Acid, Cold, Fire, Lightning, Poison, or Thunder damage with a spell or cantrip, they gain 10 feet of movement speed for 2 turns. | Yes | | [[Endurance Gem]] | Armor or Shield | Heal for 2 Hit Points at the beginning of every turn | Yes | | [[Enemy's Bane Gem]] | Weapons and Focuses | When wielded against a specific type of foe grant +1d4 bonus to damage and attack rolls. | Yes | | [[Gem of the Ram]] | Any | If you moved at least 15 feet in a straight line before hitting your target they must make a DC 17 Strength Saving Throw or be knocked back 10 feet and knocked prone. | Yes | | [[Expert's Gem]] | Any | Gain Expertise in one skill of your choice. | Yes | | [[Greater Deep Mana Gem]] | Any | Gain 1 additional 4th level spell slot | No | | [[Healer's Gem]] | Any | Whenever you receive healing or grant it, roll the dice twice and take the higher value. | Yes | | [[Lesser Deep Mana Gem]] | Any | Gain 2 additional 2nd level spell slots | No | | [[Malleable Gem]] | Shield, Focus, or Armor | Swap one Saving Throw Proficiency out for another | No | | [[Messenger's Gem]] | Weapons and Focuses | When the wielder hits an enemy with this weapon or an effect from this weapon they gain an additional 10 feet of movement speed for 2 turns. | Yes | | [[Inspired Adventurer Gem]] | Any | At the end of a Short Rest you gain Inspiration but only if you interacted with a fellow party member during the short or long rest. | Yes | | [[Paid Services Gem]] | Any | For every 1,000 gold you spend you may increase the modifier of one skill you aren't proficient in by 1. | Yes | | [[Linguistics Gem]] | Any | Gain proficiency with one language of your choice | No | | [[Musician's Gem]] | Any | Gain proficiency with one instrument of your choice | No | | [[Protector's Gem]] | Shield, Focus, or Armor | Reaction - Disadvantage on attack targeting ally within 20 ft. (once per short rest) | Yes | | [[Resister's Gem]] | Armor or Shield | Increase Saving Throws by 1 | No | | [[Proficient Gem]] | Any | Gain Proficiency in a skill of your choice. | Yes | | [[Selfless Gem]] | Shield, Focus, or Armor | You can use your Hit Dice on creatures other than yourself during a Short Rest | Yes | | [[Soldier's Gem]] | Armor or Shield | Reduce damage from all sources by 2 | No | | [[Swift Gem]] | Weapons, Focuses, and Armor | Increase your movement speed by 5 feet | No | | [[Skilled Gem]] | Any | Any 2 different skills get +1 | No | | [[Toolmaster's Gem]] | Any | Gain proficiency with one tool of your choice | No | | [[Unstoppable Gem]] | Armor or Shield | Your movement speed cannot be reduced. | Yes | | [[Spell-Infused Gem]] | Any | Any spell 1 cast per long rest (up to third level spells) | No | | [[Weapon Duplicator Gem]] | Weapons | As a bonus action, the user can duplicate the weapon with this socketed gem as long as the weapon is still within 60 feet of the wielder. The duplicated weapon appears in the wielders hand. | Yes | | [[Weaponsmith's Gem]] | Weapons | Gain proficiency with any weapon of your choice | No | | [[Weave Absorption Gem]] | Any | You can restore spell sots up to a combined 5th level spell slot (eg one 2nd + one 3rd OR one 5th) during a Short Rest (once per Long Rest) | Yes | <!-- SerializedQuery END -->